Tuesday, January 24, 2012

Deconstructing Characters

Protagonist:
Color
The color of my character is mostly baby blue with dark blue accents, in addition to a little bit of orange. The color scheme, even though there are three colors, is complimentary because of the two shades of blue versus the orange. Baby blue being the main color, is relatively light. This makes the character calm and soothing to the eye, which corresponds well with a hero. The saturation is right in the middle, which makes it not too dark, and not too light. Baby Blue does not have much value to it.

Light

My character's hue is pretty bright, with the colors being mainly light blue, with accents of darker blue and orange. The light is very hard because my character always sticks out and their colors never blend in, or disperse into the surroundings. The intensity is always very bright. Shadows never effect my character at all. The direction of the light can change, but for the most part is vertical because they are always standing up. However, when my character runs, it forms more of a horizontal position. The distance is mostly near, but can be far when they run away offscreen.

Shape
My character is long and drawn out when running at fast speeds. When not running at fast speeds, it stands straight up and is generally taller and slim. This allows for great speed and agility, as compared to its slower nemesis.

Antagonist:

Color
My vilan character consists of an analogous color scheme. The hue consists of a combination between tan and brown. This darker color scheme provides a subliminal connotation to a vilan-type character. The character is more on the saturated side in terms of color, which again provides a darker tone backing up the vilan-type character. The value is not totally black, but in the middle between a true light brown, and an extremely dark brown.

Light
My vilan is at times in the shadow, sneaking around. At other times my vilan is out in the open in direct light. The light is generally hard because with this show, there is not much diffusion of colors. The intensity, depending on where my vilan is, is either bright or dim. The intensity is never fully lost because the vilan never 100% goes into hiding. Again, depending on where the vilan is in the scene, the light can be near or far away. For the most part, distance is not shown by shadows, but rather a shrinking the vilans image.

Shape
My vilan is generally a cylindrical shape. He/she is slim and slender as well, but not very fast. Never does the character get into a horizontal position unless being attacked by its counterpart.

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